

Starting from solar panels (which are able to provide energy for up to four rooms) and getting to hydroelectric power, you’ll have to carefully plan the expansion of your hospital, since you’ll not only have to cost of the single rooms, but also of the energy sources that will provide power to them. The whole city only runs on renewable energy: solar panels, wind turbines and hydroelectric dams are everywhere in town, and the hospital will have to run only on green energy too! In this scenario, every room of the hospital will use energy, so you’ll have to buy access to the energy sources located near the hospital. Welcome to the last scenario of the DLC, which has a pretty darn futuristic look to it. Water is collected and plants grow over time, so you’ll have to make sure that you have enough food and water for everyone in the hospital! Windsock city These are particularly useful since you don’t have access to vending machines in this hospital and will have to grow them yourself.

Help! A plant just ate on of my patients! What? It’s normal? Then, umh, nevermind…Ī number of new items from this DLC are particularly useful in this hospital, namely the rainwater collector and the boxes in which you can grow your plants. The Old Newpoint’s hospital will open for you the beautiful world of gardening: this scenario will in fact require you not only to grow your own food for your patients, but also to cure them with plants! You’ll have access to two new rooms: the herb garden and the pharmacology, the first is a general treatment room for the new gardening-related illnesses, while the second is big (at least 3×6) treatment room used to cure a bunch of, again, new illnesses. Besides that, a very good scenario overall. The only “complaint” I have with this scenario is that at first, it seems you are building a small hospital in a small tent village, but once you grow up it seems that the tent village was built around the hospital, which seems a bit strange. Reaching the first star in this scenario can take a while, mainly due to the necessary cure rate of 70%, which is hard to reach due to the budget limitations that force you to send back home patients that require rooms you don’t have. The Wanderoff hospital is a scenario where the budget doesn’t see big changes throughout the building of the structure. You’ll thus have to watch out for some parameters (staff and patient happiness, attractiveness, hygiene, reputation and cure rate) in order to receive sufficient funds from the company, funds that are vital to the hospital, since you receive very little money from diagnosing and treating patients. The Wanderoff hospital forces you to play in order to fulfill the expectations of the Holistix company, which creates organic food and believes that a high score on their Wellness Index will give a boost to their sales.
